Config
Config = {}
Config.Debug = false
Config.Blips = true
Config.SetBlipSprite = 66
Config.SetBlipColour = 46
Config.SetBlipScale = 0.6
Config.AddTextComponentString = "Container"
Config.ContainersLocations = {
['Container1'] = {
markerCoords = vector3(5197.1597, -5495.4727, 48.0388),
containerCoords = vector3(5197.1694, -5493.1006, 49.2253),
lastRobbed = 0,
timeout = 15000,
markers = {
spawn = {
key = 38, -- key to open the menu. Default E
type = 25, -- type of marker.
size = {x = 1.55, y = 1.55, z = 1.55}, -- size of marker.
color = {r = 255, g = 255, b = 255}, -- color of marker.
}
}
},
['Container2'] = {
markerCoords = vector3(5460.4341, -5777.8198, 21.7978),
containerCoords = vector3(5460.3965, -5775.3828, 23.0781),
lastRobbed = 0,
timeout = 15000,
markers = {
spawn = {
key = 38, -- key to open the menu. Default E
type = 25, -- type of marker.
size = {x = 1.55, y = 1.55, z = 1.55}, -- size of marker.
color = {r = 255, g = 255, b = 255}, -- color of marker.
}
}
},
}
Config.LootRewardPackages = {
items = {
weapon_pistol = {
randomAmount = true,
min = 1,
max = 3,
chance = 100,
},
weapon_smg = {
randomAmount = true,
min = 1,
max = 2,
chance = 50,
},
weapon_assaultrifle = {
randomAmount = true,
min = 1,
max = 1,
chance = 25,
},
money = {
randomAmount = true,
min = 1000,
max = 30000,
chance = 100,
},
},
}
-- Locales
Config.ProgressCircleLabel = "Robbing"
-- Notification
Config.title = 'CONTAINER'
Config.description = 'Robbed'
Config.type = 'success'
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