Config

Config = {}

Config.Debug = false
Config.Blips = true
Config.SetBlipSprite = 66
Config.SetBlipColour = 46
Config.SetBlipScale = 0.6
Config.AddTextComponentString = "Container"

Config.ContainersLocations = { 

['Container1'] = {
        markerCoords = vector3(5197.1597, -5495.4727, 48.0388),
        containerCoords = vector3(5197.1694, -5493.1006, 49.2253),
		lastRobbed = 0,
		timeout = 15000,
		 markers = {
            spawn = {
                key = 38, -- key to open the menu. Default E
                type = 25, -- type of marker.
                size  = {x = 1.55, y = 1.55, z = 1.55},  -- size of marker.
                color = {r = 255, g = 255, b = 255},  -- color of marker.
            }
        }
	},
	
['Container2'] = {
        markerCoords = vector3(5460.4341, -5777.8198, 21.7978),
        containerCoords = vector3(5460.3965, -5775.3828, 23.0781),
		lastRobbed = 0,
		timeout = 15000,
		 markers = {
            spawn = {
                key = 38, -- key to open the menu. Default E
                type = 25, -- type of marker.
                size  = {x = 1.55, y = 1.55, z = 1.55},  -- size of marker.
                color = {r = 255, g = 255, b = 255},  -- color of marker.
            }
        }
	},
}

 Config.LootRewardPackages = {
	items = { 

		weapon_pistol = {
			randomAmount = true,
			min    = 1,
			max    = 3,

			chance = 100,
		},
		
		weapon_smg = {
			randomAmount = true,
			min    = 1,
			max    = 2,

			chance = 50,
		},
		
		weapon_assaultrifle = {
			randomAmount = true,
			min    = 1,
			max    = 1,

			chance = 25,
		},
		
		money = {
			randomAmount = true,
			min    = 1000,
			max    = 30000,

			chance = 100,
		},
                   
	},
}
    

-- Locales
Config.ProgressCircleLabel = "Robbing"

-- Notification
Config.title = 'CONTAINER'
Config.description = 'Robbed'
Config.type = 'success'

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