DRC Scripts
Give Vehicle Keys:
SpawnVehicle = function(model, coords, heading, livery)
if Config.Framework == "ESX" then
ESX.Game.SpawnVehicle(model, coords, heading, function(vehicle)
SetEntityHeading(vehicle, heading)
SetVehicleLivery(vehicle, livery)
local plate = GetVehicleNumberPlateText(vehicle)
exports['ic3d_vehiclekeys']:ClientInventoryKeys('add', plate)
end)
elseif Config.Framework == "qbcore" then
QBCore.Functions.SpawnVehicle(model, function(vehicle)
SetEntityHeading(vehicle, heading)
SetVehicleLivery(vehicle, livery)
local plate = QBCore.Functions.GetPlate(vehicle)
exports['ic3d_vehiclekeys']:ClientInventoryKeys('add', plate)
end, coords, true)
elseif Config.Framework == "standalone" then
-- Für Standalone ebenfalls Schlüssel hinzufügen
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, heading, true, false)
SetEntityHeading(vehicle, heading)
SetVehicleLivery(vehicle, livery)
local plate = GetVehicleNumberPlateText(vehicle)
exports['ic3d_vehiclekeys']:ClientInventoryKeys('add', plate)
end
endRemove Vehicle Keys:
Last updated
Was this helpful?